LAMPAH, C.; BERHIMPON, S. L. E.; DURRY, M. F.; ANGGANA, B.; SUYONO, J. P.; SETIONO, A. The Effect of Virtual Reality Game Training on Improving Walking Speed and Dynamic Balance Function After Stroke. Surabaya Physical Medicine and Rehabilitation Journal, [S. l.], v. 6, n. 1, p. 29–42, 2024. DOI: 10.20473/spmrj.v6i1.51182. Disponível em: https://e-journal.unair.ac.id/SPMRJ/article/view/51182. Acesso em: 22 dec. 2024.